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Alarm
(Abjuration, Evocation)
Level: 1
Range: 10 yards
Components: V,S,M
Duration: 4 hrs. + 1/2 hr.\level
Casting Time: 1 round
Area of Effect: Up to 20-ft. cube
Saving Throw: None
When an Alarm spell is cast, the magic-user causes a selected area to react
to the presence of any creature larger than a normal rat - anything larger than
about one-half cubic foot in volume or more than about three pounds in
weight. The area of effect can be a portal, a section of floor, stairs, etc.
As soon as any creature enters the warded area, touches it or otherwise contacts
it without speaking a password established by the caster, the Alarm spell
lets out a loud ringing that can be heard clearly within a 60-foot radius. This
radius is reduced by 10 feet for each interposing door and by 20 feet for each
substantial interposing wall. The sound lasts for one round and then ceases.
Ethereal or astrally projected creatures do not trigger an alarm, but flying or
levitating creatures, invisible creatures or incorporeal or gaseous creatures do.
The caster can dismiss the alarm with a single word. The material components
of this spell are a tiny bell and a piece of very fine silver wire or rook's brain.
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