Befriend
(Enchantment/Charm)
Level: 1
Range: 0
Components:V, S,M
Duration : 1d4 rds, + 1 rd./level
Casting Time: 1 segment
Area of Effect: 60-ft. radius
Saving Throw: Special

A Befriend spell causes the magic-user to temporarily gain 2d4 points of Charisma. Intelligent creatures within the area of effect area of effect at the time the spell is cast must make immediate reaction checks based on the character's new Charisma. Those with favorable reactions tend to be very impressed with the spellcaster, make an effort to be friends with him and help him as appropriate to the situation. Officious bureaucrats might decide to become helpful; surly gate guards might wax informative; attacking Orcs might spare the caster's life, taking him captive instead.

When the spell wears out, the creatures realize that they have been influenced, and their reactions are determined by the GM. The components for this spell are chalk (or white flour), lampblack (or soot) and vermilion applied to the face before casting the spell.