Chill Touch
(Necromancy)
Level: I
Range: 0 Components: V. S
Duration: 3 rds. + 1 rd./level
CastingTime: 1 segment
Area of Effect: The caster
Saving Throw: Negates

When the caster completes this spell, a blue glow encompasses his hand. This energy attacks the life force of any living creature upon which the magic-user makes a successful melee attack. The touched creature must roll a successfull saving throw vs. spell or suffer 1d4 points of damage and lose 1 point of Strength. If the save is successful, the creature remains unharmed. Creatures not rated for Strength suffer a -1 penalty to their attack rolls for every other successful touch. Lost Strength returns at the rate of 1 point per hour. Damage must be cured magically or healed naturally. This spell has a special effect on undead creatures. Undead touched by the caster suffer no damage or Strength loss, but they must successfully save vs. spell or flee for 1d4 rounds +1 round per level of the caster.