Detect Magic
(Divination)
Level: 1
Range: 0
Duration: 2 rds./level
Area of Effect : 10 ft. x 60 ft.
Components: V, S
Casting Time: 1 segment
Saving Throw: None

When the Detect Magic spell is cast, the magic-user detects magical radiations in a path 10 feet wide and up to 60 feet long, in the direction he is facing. The intensity of the magic can he determined (dim, faint, moderate, strong, overwhelming), and the magic-user has a 10% chance per level to recognize if a certain rype of magic (alteration, conjuration, etc.) is present.

The caster can turn, scanning a 60-degree arc per round. A stone wall of 1 foot or more thickness, solid metal of 1 inch thickness, or a yard or more of solid wood blocks the spell. Magical areas, multiple types of magic or strong local magical emanations may confuse or conceal weaker radiations. Note that this spell does not reveal the presence of good or evil, or reveal alignment. Extraplanar creatures may not necessarily be magical.