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Enlarge
(Alteration)
Reversible
Level : 1
Range: 5 yds./level
Duration: 5 rds./level
Area of Effect: 1 creature or object
Components: V,S,M
Casting Time: 1 segment
Saving Throw: Negates
This spell causes instant growth of a creature or object, increasing both size
and weight. It can be cast only upon a single creature (or a symbiotic or community
entity) or upon a single object that docs not exceed 10 cubic feet in
volume per caster level. The object or creature must be seen to be affected. It
grows by up to 10% per level of experience of the magic-user, increasing this
amount in height, width and weight. All equipment worn or carried by a creature
is enlarged by the spell.
Unwilling victims are entitled to a saving throw vs. spell. A successful saving
throw means the spell fails. If sufficient room is available for the desired
growth, the creature or object attains the maximum possible size. bursting
weak enclosures in the process, but it is constrained without harm by stronger
materials - the spell cannot be used to crush a creature by growth. Magical
properties are not increased by this spell - a huge sword +1 is still only +1, a
staff-sized wand is still only capable of its normal functions, a giant-sized
potion merely requires a greater fluid intake to make its magical effects operate,
etc. Weight, mass and strength are affected, though. Thus, a table blocking
a door would be heavier and more effective, a hurled stone would have
more mass (and cause more damage), chains would be more massive, doors
thicker, a thin line turned to a sizeable, longer rope, and so on.
A creature's hit points, Armor Class and attack rolls do not change, but
damage rolls increase proportionately with size. For example, a fighter at
160% normal size hits with his long sword and rolls a 6 for damage. The
adjusted damage roll is 10 (that is, 6 x 1.6 = 9.6, rounded up). Bonuses due to
Strength, class, and magic are not altered.
The reverse spell, Reduce, negates the Enlarge spell or makes creatures or
objects smaller. The creature or object loses 10% of its original size for every
level of the caster, to a minimum of 10% of the original size. Thereafter, the
size shrinks by 1 foot increments to less than 1 foot , by 1 inch increments to
1 inch, and by 1/10-inch increments to a minimum of 1/10 of an inch - the
recipient cannot dwindle away to nothingness.
For example, a 16-foot-tall giant reduced by a 15th level magic-user (15
steps) would he reduced to 1.6 feet (in nine steps), then to 6/10 of a foot or
7.2 inches (in one step), and finally to 2.2 inches (in the last five steps). A
shrinking object may damage weaker materials affixed to it, but an object will
shrink only as long as the object itself is not damaged. Unwilling creatures are
allowed a saving throw vs. spell. The material component of this spell is a
pinch of powdered iron.
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