Firewater
(Alteration)
Level: 1
Range: 10 feet
Components: V,S,M
Duration: 1 round
Casting Time: 1 segment
Are a of Effect:1 pint of water per level of caster
Saving Throw: None

By means of this spell, the magic-user changes a volume of water to a volatile, flammable substance similar to alcohol and likewise lighter than water. If this substance is exposed to flame, fire or even a spark, it will burst into flames and burn with a hot fire. Each creature subject to Firewater flame will suffer 2-12 hit points of damage.

The Firewater created will evaporate and be useless within 1 round, even if it is securely contained and sealed, so it must be utilized (ignited) within 10 segments of its creation. The material components of this spell are a few grains of sugar and a raisin.