Gabal's Magical Aura
(Illusion/Phantasm)
Level: 1
Range Touch
Components: V,S,M
Duration: 1 dayl/level
Casting: Time 1 round
Area of Effect: Special
Saving Throw: Special

By means of this spell, any one item of no more than five pounds weight per level of the spellcaster can be given an aura that is noticed by someone using magic detection. Furthermore, the caster can specify the type of magical aura thar is detected (alteration, conjuration, etc.) and this effectively masks the item's actual aura, if any, unless the item's own aura is exceptionally powerful (if it is an artifact, for instance).

If the object bearing Cabal's Magical Aura has an Identify spell cast on it or is similarly examined, the examiner has a 50% chance of recognizing that the aura has been placed to mislead the unwary. Otherwise, the aura is believed and no amount of testing reveals what the true magic is. While this spell does not confer any to-hit or damage bonuses when placed upon weapons, it will allow someone who uses a weapon enchanted with the spell to hit creatures who would otherwise only be hit by magic weapons with a +1 enchantment.

A successful saving throw versus magic by the creature potentially hit by the weapon will negate this facet of the dweomer. The component for this spell is a small square of silk, which must be passed over the object that receives the aura.