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Gabal's Magical Aura
(Illusion/Phantasm)
Level: 1
Range Touch
Components: V,S,M
Duration: 1 dayl/level
Casting: Time 1 round
Area of Effect: Special
Saving Throw: Special
By means of this spell, any one item of no more than five pounds weight
per level of the spellcaster can be given an aura that is noticed by someone
using magic detection. Furthermore, the caster can specify the type of magical
aura thar is detected (alteration, conjuration, etc.) and this effectively masks
the item's actual aura, if any, unless the item's own aura is exceptionally powerful
(if it is an artifact, for instance).
If the object bearing Cabal's Magical Aura has an Identify spell cast on it or
is similarly examined, the examiner has a 50% chance of recognizing that the
aura has been placed to mislead the unwary. Otherwise, the aura is believed
and no amount of testing reveals what the true magic is. While this spell does
not confer any to-hit or damage bonuses when placed upon weapons, it will
allow someone who uses a weapon enchanted with the spell to hit creatures
who would otherwise only be hit by magic weapons with a +1 enchantment.
A successful saving throw versus magic by the creature potentially hit by
the weapon will negate this facet of the dweomer. The component for this
spell is a small square of silk, which must be passed over the object that
receives the aura.
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