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Magic Missile
(Evocation)
Level: 1
Range: 60 yds. + 10 yds/level
Duration: Instantaneous
Area of Effect: 1-5 targets in a 10-foot square
Components: V,S
Casting Time: 1 segment
SavingThrow: None
Use of the Magic Missile spell creates up to five missiles of magical energy
chat dart forth from the magic-user's finger tip and unerringly strike their targets.
This includes enemy creatures in a melee. The target creature must be seen
or otherwise detected to be hit, however, so near-total concealment, such as
that offered by arrow slits, can render the spell ineffective.
Likewise, the caster must be able to identify the target. He cannot direct a
Magic Missile to "Strike the commander of the legion," unless he can single
out the commander from the rest of the soldiers. Specific parts of a creature
cannot be singled out. Inanimate objects (locks, etc.) cannot be damaged by
the spell, and any attempt to do so wastes the missiles to no effect. Against
creatures, each missile inflicts 1d4+1 points of damage.
For every two extra levels of experience, the magic-user gains an additional
missile - he has two at 3rd level, three at 5th level, four at 7th level, etc. If the
magic-user has multiple missile capability, he can have them strike a single target
creature or several creatures, as desired.
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