|
Mend
(Alteration)
Level: 1
Range: 30 yards
Components: V,S,M
Duration: Permanent
Casting Time: 1 segment
Area of Effect: 1 object
Saving Throw: None
This spell repairs small breaks or tears in objects. It will weld a broken ring,
chain link, medallion or slender dagger, providing but one break exists.
Ceramic or wooden objects with multiple breaks can be invisibly rejoined to
be as strong as new. A hole in a leather sack or wineskin is completely healed
over by a Mend spell.
This spell does not, by itself, repair magical items of any type. One turn
after the spell is cast, the magic of the joining fades and the effect cannot
be magically dispelled. Note that items do not have to be "broken" to be
affected by this spell. It would be just as effective in joining two blankets
togerher as it would be at repairing a hole torn in one. The maximum volume
of material the caster can mend is 1 cubic foot per level. The material
components of this spell are two small magnets of any type (lodestone in all
likelihood) or two burrs.
Errata: Mend can be used to repair damage to armor or equipment caused by a fumble, but cannot restore armor hit points.
|