Phantasmal Force
(Illusion/Phantasm)
Level: 1
Range: 60 yds. + 10 yds./level
Components: V,S,M
Duration: Special
Casting Time: 1 segment
Area of Effect: 400 sq. ft. + 100 sq. ft/level
Saving Throw: Special

This spell creates the illusion of any object, creature, or force, as long as it is within the boundaries of the spell's area of effect. The illusion is visual and affects all believing creatures (undead are immune) that view it. It does not create sound, smell, or temperature. Effects that depend on these senses usually fail. The illusion lasts until struck by an opponent - unless the spellcaster causes the illusion to react appropriately - or until the magic-user ceases concentration upon the spell (due to desire, moving, or a successful attack that causes damage).

Saving throws for illusions are explained under "Illusions" in Chapter 10: Magic. Creatures that disbelieve the illusion see it for what it is and add +4 to associates' saving throws if this knowledge can be communicated effectively. Creatures believing the illusion are subject to its effects (again, as explained in Chapter 10). The illusionary effect can be moved by the caster within the limits of the area of effect. The GM has to rule on the effectiveness of this spell; detailed guidelines are outlined in Chapter 10: Magic. The material component of the spell is a bit of fleece.