Phantom Armor
(Alteration/Illusion)
Level: 1
Range: Touch
Components: V,S,M
Duration: Special
Casting Time: 1 round
Area of Effect: One person
Saving Throw: None

When this spell is cast, the magic-user creates a quasireal suit of plate mail. This semi-illusory material covers the subject and actually gives some real protection unless the opponent actively disbelieves in the Armor (saves versus spell), or else a Dispel Magic spell is cast upon it, or a Wand of Negation affects it. Until gone, or disbelieved, the Armor protects the wearer as if he were in plate mail (AC 3, and armor type 3 as well). For each level of the spell caster, the phantom armor will absorb 1 point of damage delivered by a blow which would otherwise hit armor class 3. When the phantom armor has absorbed as many points of damage as the spell caster has levels of experience, it is dispelled and vanishes. Any remaining and all additional damage accures to the person. Additionally, Phantom Armor allows a bonus of +1 on saving throws versus all attack forms which would be similarly modified by magic armor.

The dweomer in no way affects the movement or spell-casting abilities of the wearer. It is not subject to a Rust Monster's attack (and such may enhance disbelief). The spell will not function with any other form of magical protection. The material component is a small plate of mithral (10 gp value) which disappears when the spell is cast.