|
Spider Climb
(Alteration)
Level: 1
Range: Touch
Components: V,S,M
Duration: 3 rds. + 1 round/level
Casting Time: 1 segment
Area of Effect: Creature touched
Saving Throw: Negates
A Spider Climb spell enables the recipient to climb and travel upon vertical
surfaces as well as a Giant Spider, or even hang up side down from ceilings.
Unwilling victims must be touched and are then allowed a saving
throw vs. spell to negate the effect. The affected creature must have bare
hands and feet in order to climb in this manner, at a movement rate of 6 (3
if at all encumbered).
During the course of the spell, the recipient can not handle objects that
weigh less than a dagger (one pound), for such objects stick to his hands and
feet. Thus, a magic-user will find it virtually impossible to cast spells if under
a Spider Climb spell. Sufficient force can pull the recipient free; the GM can
assign a saving throw based on circumstances, the strength of the force, and so
on. For example, a creature with a Strength of 12 might pull the subject free
if the subject fails a saving throw vs. paralyzation (a moderately difficult saving
throw). The caster can end the spell effect with a word. The material components
of this spell are a drop of bitumen and a live spider, both of which
must be eaten by the spell recipient.
|