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Wizard Mark
(Alteration)
Level: 1
Range: Touch
Components: V,S,M
Duration: Permanent
Casting Time: 1 segment
Area of Effect: Up to 1 sq. ft.
Saving Throw: None
When this spell is cast, the magic-user is able to inscribe, visibly or invisibly,
his personal rune or mark, as well as up to six additional characters of
smaller size. A Wizard Mark spell enables the caster to etch the rune upon
stone, metal or any softer substance without harm to the material upon which
the mark is placed. If an invisible mark is made, a Detect Magic spell will cause
it to glow and be visible (though not necessarily understandable). Detect
Invisibility, True Seeing, a Gem of Seeing, or a Robe of Eyes will likewise
expose an invisible Wizard Mark. A Read Magic spell will reveal the maker's
words, if any.
The mark cannot be dispelled, but it can he removed by the caster or by an
Erase spell. If cast on a living being, normal wear gradually causes the mark to
fade. The material components for this spell are a pinch of diamond dust
(about 100 gp worth) and a pigment or pigments for the coloration of the
mark. If the mark is to be invisible, the pigments are still used, but the caster
uses a stylus of some sort rather than his finger.
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