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Fascinate
(Illusion/Phantasm)
Level: 2
Range: 30 yards
Duration: Special
Area of Effect: One creature
Components: V, S
Casting Time: 2 segments
Saving Throw: Negates
By means of this spell the caster atternpts to captivate the subject creature's
attention and gain its love, friendship and/or obedience. The spell creates an
illusion around the spell caster so that he becomes, in the eyes of the subject,
a trusted and/or desired companion. Unless a saving throw versus spell is successful.
the subject will follow the magic-user wherever he goes, if possible
without undue risk to life and safety.
If the caster is able to converse with the fascinated creature, the subject will
obey requests from the spell caster as long as a roll of 3d6 per request does nor
exceed the caster's Comeliness. Requests which are obviously against the better
interests of the creature add +1 to the dice roll, and the more hazardous and
unreasonable of these requests will add from +2 to +6 to the dice roll.
The spell is shattered whenever Comeliness is exceeded, and the subject will
certainly be filled with rage and hate. Creatures of normal sort with animal intelligence
will remain fascinated for only a short period of time (1-4 days), but if
the caster has been careful to treat the subject well, attend to its needs and feed
it, there is a 2% chance per point of his Comeliness that rhe subject will willingly
choose to befriend and follow him. Otherwise, the creature will attack (if
it was not cared for) or leave (if it was cared for) when the spell wears off. Nonintelligent
creatures are not subject to a Fascinate spell (cf. Charm Person).
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