Fascinate
(Illusion/Phantasm)
Level: 2
Range: 30 yards
Duration: Special
Area of Effect: One creature
Components: V, S
Casting Time: 2 segments
Saving Throw: Negates

By means of this spell the caster atternpts to captivate the subject creature's attention and gain its love, friendship and/or obedience. The spell creates an illusion around the spell caster so that he becomes, in the eyes of the subject, a trusted and/or desired companion. Unless a saving throw versus spell is successful. the subject will follow the magic-user wherever he goes, if possible without undue risk to life and safety.

If the caster is able to converse with the fascinated creature, the subject will obey requests from the spell caster as long as a roll of 3d6 per request does nor exceed the caster's Comeliness. Requests which are obviously against the better interests of the creature add +1 to the dice roll, and the more hazardous and unreasonable of these requests will add from +2 to +6 to the dice roll.

The spell is shattered whenever Comeliness is exceeded, and the subject will certainly be filled with rage and hate. Creatures of normal sort with animal intelligence will remain fascinated for only a short period of time (1-4 days), but if the caster has been careful to treat the subject well, attend to its needs and feed it, there is a 2% chance per point of his Comeliness that rhe subject will willingly choose to befriend and follow him. Otherwise, the creature will attack (if it was not cared for) or leave (if it was cared for) when the spell wears off. Nonintelligent creatures are not subject to a Fascinate spell (cf. Charm Person).