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Fireball, Sidewinder Factor 2
(Evocation)
Level: 2
Range: 1 mile maximum
Duration: 1 rd./level
Area of Effect: 10-ft. radius
Components: V, S, M
Casting Time: 2 segments
Saving Throw: 1/2
The Sidewinder Fireball is similar to the Skipping Betty Fireball except that
it uses d6-3 for damage instead of d4 and the range of the fireball is only 100
feet per level of the caster. Thus each range increment is 100 feet. The spell
range is further reduced by 10 feet per degree if the air temperature is less than
32 Fahrenheit. Potential targets also need not be in the 45 degree firing arc
from the front of the caster. Additionally, the terrain need not be level as the
Sidewinder Fireball can maneuver around obstructions and even hit an object
hidden behind a wall, for example. The somatic gestures necessary for casting
this spell include a side winding motion made with the caster's arms. The
material components for this spell are bat guano, gum arabic and sulphur.
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