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Fireball
(Evocation)
Level: 3
Range: 10yds. + 10 yds./level
Duration: Instantaneous
Area of Effect: 20-ft. radius
Components: V, S, M
Casting Time: 3 segments
Saving Throw: 1/2
A fireball is an explosive burst of flame, which detonates with a low roar
and delivers damage proportional to the level of the magic-user who cast it
- 1d4 point s of damage for each level of experience of the spellcaster. The
burst of the fireball creates little pressure and generally conforms to the
shape of the area in which it occurs. The fireball fills an area equal to its
normal spherical volume (roughly 33,000 cubic feet - thirty-three l 0-foot
x 10-foot x 10-foot cubes).
Besides causing damage to creatures, the fireball ignites all combustible
materials within its burst radius, and the heat of the fireball melts soft metals
such as gold, copper, silver, etc. Exposed items require saving throws vs. magical
fire to determine if they are affected, but items in the possession of a creature
that rolls a successful saving throw are unaffected by the fireball.
The magic-user points his finger and speaks the range (distance and height)
at which the fireball is to burst. A streak flashes from the pointing digit and,
unless it impacts upon a material body or solid barrier prior to attaining the
prescribed range, blossoms into the fireball (an early impact results in an early
detonation). Creatures failing their saving throws each suffer full damage from
the blast. Those who roll successful saving throws manage to dodge, fall flat or
roll aside, each receiving half damage (the GM rolls the damage and each
affected creature suffers either full damage or half damage (round fractions
down) depending on whether the creature saved or not). The material component
of this spell is a tiny ball of bat guano and sulphur.
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