|
Gust of Wind
(Alteration)
Level: 3
Range: 0
Components: V, S, M
Duration: 1 round
Casting Time: 3 segments
Area of Effect: 10 ft. x 10 yds/lvl.
Saving Throw: None
When this spell is cast. a strong puff of air originates from the magic-user and
moves in the direction he is facing. The force of this gust of wind (about 30 mph)
is sufficient to extinguish candles, torches, and similar unprotected flames. It causes
protected flames - such as those of lanterns - to dance wildly and has a 5%
chance per level of experience of the spellcaster to extinguish even such lights. It
also fans large fires outward 1d6 feet in the direction of the wind's movement.
It forces back small flying creatures 1d 6 x 10 yards and causes man-sized
beings [to be held motionless if attempting to move against its force. It slows larger-
than-man-sized flying creatures by 50% for one round. It blows over light
objects, disperses most vapors, and forces away gaseous or unsecured levitating
creatures. Its path is a constant 10 feet wide, by to yards long per level of experience of the caster (for example, an 8th level magic-user causes a gust of wind
that travels 80 yards). The material component of the spell is a legume seed.
|