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Sepia Snake Sigil
(Conjuration/Summoning)
Level: 3
Range: 5 yards
Components: V, S, M
Duration: Special
Casting Time: 3 segments
Area of Effect: 1 sigil
Saving Throw: None
When this spell is cast, a small written symbol appears in the text of any
written work. When read, the so-called Sepia Snake springs into being and
strikes at the nearest living creature (but does not attack the magic-user who
cast the spell). Its attack is made as if it were a monster with Hit Dice equal to
the level of the magic-user who cast the spell.
If it strikes successfully, the victim is engulfed in a shimmering amber field
of force, frozen and immobilized until released, either at the caster's command,
by a successful Dispel Magic spell, or until time equal to 1d4 days +1 day per
caster level has elapsed. Until then, nothing can get at the victim, move the
shimmering force surrounding him, or otherwise affect him. The victim does
not age, grow hungry, sleep, or regain spells while in this stale. He is not aware
of his surroundings. If the Sepia Snake misses its target, it dissipates in a flash
of brown light, with a loud noise and a puff of dun-colored smoke that is 10
feet in diameter and lasts for one round.
The spell can not be detected by normal observation, and Detect Magic
reveals only that the entire text is magical. A Dispel Magic can remove it;
an Erase spell destroys the entire page of text. It can be cast in combination
with other spells that hide or garble text. The component for the spell are
100 gp worth of powdered amber, a scale from any snake, and a pinch of
mushroom spores.
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